![]() This epic spell can now be taken by Clerics and Druids using Epic Bonus Feats (with HG Enhanced) or during Legendary Levels. 6.These are the 'vanilla' Neverwinter Nights Epic Spells as modified Specifically for use in Higher Ground.6.8K Baldur's Gate II: Enhanced Edition.414 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).401 Custom Content & Community Exp Pack.Just unlocking that would require nontrivial work, and then you'd actually need to set up the progression tables and rules for all those levels, which is a significant game design issue. The assumption of 40 levels per PC is hardcoded in a few places, and the assumption of 60 levels per any creature even more so. Point is, there is no simple switch that you can turn on and get infinite levels in NWN. Some servers don't bother with this and have the levels after 40 be done through a dialog instead of the standard levelup screen. ![]() Or maybe you keep repeating the 39->40 levelup each time. One option would be to wait till someone hits 40, then level them back to 20 but keep all their stats. There's a few approaches to simulating this, most involve taking a snapshot of your stats/skills/feats/etc, merging them all into a single level, then letting you level further. Just to clarify for people reading this and thinking "if a PW can do it, why doesn't Beamdog do it?", these PWs do not have levels above 40 in terms of core game mechanics. ![]() My highest level toon there is a pitiful 226, my next level will be at 25425000 exp currently at 25407886 exp.(from my character sheet). I totally agree, but like the old saying goes "when in doubt try it out" All you have to do is join the server and make a toon or join the forum to find out for sure.though you would need the Diamond or 1.69 version but NO haks are required.Oh and dont take any subrace,you take after login. I reached this amount tonight at level 2072"ĭark_Ansem said: That sounds slightly impossible I don't think any cap, except for the exp one would be a great idea, could possibly stifle later modders from pursuing this type of world.Īnd I do like the idea of being able to take 4 classes, I thought about it when playing a level 60 server where I would think "I could easily fit another class in here" *droolsĮdit: Quote from player Aventia reached level 2072: "The largest 32 bit integer is 2,147,483,647 so that is the maximum xp a toon can receive. oh and the characters and mobs/bosses damage, AC,HP, spells, summons all scale there.really an amazing server imo (unique). There is already a persistent world server that has essentially no cap to levels (the exception being the exp cap built into NWN) The server name is Aventia and in reality the exp cap works out to about level 2072 or there abouts, there are several players there level 1000+ and one so far that was close to the max but had some issues so he took it back down to level 2100 where it seems stable. ![]() You could however make the argument that a level "number" doesn't have the same impact or space requirement on the UI so they could start by unhardcoding the level cap for modders first. The reasonable conclusion is that they want to do it but it's on hold until they finish the UI stuff which is also on hold until they have time to research how to do that in the best way. There are also other similarly named cards such as the GUI overhaul card which actually aims to do something entirely different and isn't relevant to the topic. Until they figure that out there wont be progress on the UI refactor card, and until the UI refactor card has had progress there wont be progress on the 4th class card. The reason the UI refactor is in the Ice Box section is because they haven't figured out a way they would like to do it yet. If we examine the card for adding a 4th class slot we can see a pink dependency label that says UI refactor under which is also a card without votes placed in the Ice Box. 4th class covers the discussion of 4th class as well as a higher limit of classes and as Julius pointed out the issue of level caps is closely related. Cards that don't have votes are cards that were created in the development Trello without a voting process, that means that the developers already consider these as good ideas for future development of the game. If you look closely in the development Trello you can see that certain cards have votes and certain cards don't have votes.
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